Thursday, May 16, 2013

Test and Debug

Well, I came across my fair share of problems in my game. It usually dealt with drawings taking a good amount of time, code not working, and having any type of symbol problems. I could create my drawings and make them look pretty nice, but they just sometimes took a bit of time to do. Any time there was a problem I did my best to figure out what was wrong. If I couldn't get it, I would ask my friends, and if they couldn't get it, I would ask Ms. Kail or the help desk. There are many ways to get help while working with your game.

Code Crashing
Commented on Caitlin's blog.

Combing Files

WEll, I have nothing to combine for my game since I was the only on on my team. I only had one file that I worked on. This is going to be a short blog. Globaloria is fun. I liked it a lot.


It is STEVE JOBS!!!!

Commented on Caitlin's blog.

Pseudocode

if(player) hittest computer();

then( the player will experience a fun and enjoyable game that takes the player to a museum with the presidents on Mount Rushmore also the player will have fun doing things such as crossing the Delaware River during the revolutionary war, making Napoleon Bonaparte deal with the Louisiana Purchase, making the Panama Canal, as well as uniting the United States after the Civil war.)

That was my attempt with Pseudocode. I hope that this is close to what was wanted for this blog.


Commented on Austin's blog.

Construct Code

Whenever I have an error in my code, I immediately think of 3 things. The 3 things are is the instance name correct, do I have correct placement for my semicolons, and is my code actually correct. There were multiple times where my code didn't work. Most of the time it was when I forgot to type in a semicolon. However, there were other times where I had the instance name typed in wrong and sometimes I made up random code that I thought would work, but didn't.

Commented on Austin's blog.

Team Development plan again

What is the most difficult concept to teach for your game topic? How are you finding tutorials and thinking about design to teach others this concept?

There isn't one main concept of learning in my game. The main bit of learning is about the presidents that are in my game. So the fact of teaching and making it fun to learn about the presidents is the hardest part. I didn't necessarily have any specific tutorials for this since I have already been through the class and know how to do most of the coding and other workings of the game. So, from my previous knowledge of the coding, I used my own ideas for design from my experience last year.


Commented on Austin's blog.