Friday, October 14, 2011

Imagining My Game


  • WHO are you designing your game for? All ages as long as they like to play games. This game will not be too, but as the game progresses, it will get harder. Some people that have not learned or been introduced to such subjects, such as the Presidents of the U.S.
  • WHAT will your game teach the player about your topic? This game will teach the players facts about Theodore Roosevelt's life and his military efforts in the SPAM war.
  • WHERE In Cuba.
    • Describe the world you will design for your game. It will be a mountainous region with green hills and some trees.
    • How will this setting add to the learning experience? This setting for the game will make it seem like how the battlefield may have been for Teddy Roosevelt and his troops.
  • HOW By making my game be like the terrain of Cuba, it may seem more realistic.
    • How the terrain is set up, the player will be able to adjust their playing style due to how the game looks in front of them.
    • When the players choose their character, they will choose based on the terrain of the level and how their weapons match up due to what they did in their lives before they came to the war.
  • WHY When students see a fun and interactive way to learn, they will think it will be better, since it appeals to them.
I commented on Jalen's post.

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