When a game tells a story, it will immediately lure the player into the game. It is like using a hook while writing an essay. The sequence can help players follow what is happening in the game as well as making them want to play the game more. Once you start a story, you want to know what happens. So, by doing this in a flash game, players will play and continue to play your game.
The moon follows its own sequence.
Commented on Austin's blog.
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